Android TCP Client and Server Communication Programming–Illustrated with Example
This is a follow up post of the Android UDP Client and Server communication programming. TCP and UDP are the two main transport layer protocols used in today’s Internet. TCP aims to provide connection-oriented, reliable end-to-end communication service.
Similar to UDP, TCP programming in Android also uses the APIs provided in java.net package.
To program a TCP server, one needs to create a ServerSocket instance, and listen to (call accept method) incoming connections. If there’s a connection established, accept method will return a socket representing the opened connection. One can then receive and send message through the socket. This is illustrated as the code below,
private void runTcpServer() {
ServerSocket ss = null;
try {
ss = new ServerSocket(TCP_SERVER_PORT);
//ss.setSoTimeout(10000);
//accept connections
Socket s = ss.accept();
BufferedReader in = new BufferedReader(new InputStreamReader(s.getInputStream()));
BufferedWriter out = new BufferedWriter(new OutputStreamWriter(s.getOutputStream()));
//receive a message
String incomingMsg = in.readLine() + System.getProperty("line.separator");
Log.i("TcpServer", "received: " + incomingMsg);
textDisplay.append("received: " + incomingMsg);
//send a message
String outgoingMsg = "goodbye from port " + TCP_SERVER_PORT + System.getProperty("line.separator");
out.write(outgoingMsg);
out.flush();
Log.i("TcpServer", "sent: " + outgoingMsg);
textDisplay.append("sent: " + outgoingMsg);
//SystemClock.sleep(5000);
s.close();
} catch (InterruptedIOException e) {
//if timeout occurs
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} finally {
if (ss != null) {
try {
ss.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
To program a TCP client, one needs to open a socket with server ip and port number. Once it’s connected, one can receive and send message through the socket. The code is as below,
private void runTcpClient() {
try {
Socket s = new Socket("localhost", TCP_SERVER_PORT);
BufferedReader in = new BufferedReader(new InputStreamReader(s.getInputStream()));
BufferedWriter out = new BufferedWriter(new OutputStreamWriter(s.getOutputStream()));
//send output msg
String outMsg = "TCP connecting to " + TCP_SERVER_PORT + System.getProperty("line.separator");
out.write(outMsg);
out.flush();
Log.i("TcpClient", "sent: " + outMsg);
//accept server response
String inMsg = in.readLine() + System.getProperty("line.separator");
Log.i("TcpClient", "received: " + inMsg);
//close connection
s.close();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
Note that to use the network socket (ServerSocket and Socket, in our case), you’ll need to request for INTERNET permission. Adds the following line to AndroidManifest.xml will do,
<uses-permission android:name="android.permission.INTERNET"/>
Download and Screenshots
You can download the complete example (client) and (server) or from my github android tutorial repo. If you run server and client on your android device (server first), you’ll get something like this,
Figure 1. Screenshot for TCP Communication Client and Server
The TCP server receives the TCP packet from TCP client and outputs the message to a TextView.
24 comments on “Android TCP Client and Server Communication Programming–Illustrated with Example”
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i had run this code but i had got the IOException. Also note that Socket had not been created though INTERNET permission has been set.
Thanks a lot……. ur efforts really helped… n must be helpin millions…….
i tried it to communicate between a phone and a virtual android machine and it worked very well.
Same error: IOException …
that is not working on client.
I’m getting a networkOnMainThread exception. I can’t do these network communications on the same thread as my main android application.
Could you make an example where this communication runs on an Asynctask?
Thanks